Inkhead bosses 1 no damage: Clip and Run Breakdown

A timestamped breakdown of Inkhead's no-damage clock boss clip, including the Simple difficulty, full-HP result, and practice takeaways.

Inkhead bosses 1 no damage: what the clip proves

The player video “Inkhead bosses 1 no damage” by Lmnaf01 shows a successful no-hit clock boss fight on Simple difficulty. The strongest evidence is the in-game results card: “HP BONUS 5 (NO HITS!)”, alongside a 0:40 completion time and C+ grade.

“Bosses 1” is the uploader’s title, not a verified official boss number. Treat this as a breakdown of that specific run—not a complete boss-order guide or a proven route for higher difficulties.

The footage is from Inkhead, the Roblox experience by Trout Land. Inkhead is inspired by Cuphead, but it is a separate game.

Useful timestamps in the no-hit run

The clip lasts about 53 seconds. These moments show the positioning, movement, and result worth reviewing:

Video timeWhat is visibleWhat to study
0:06The clock boss stands on the right, with the player on the left. The HUD reads HP: 5 and PEA BLASTER. A pink spiky object is near the boss.Note the opening spacing and the pink object’s position.
0:25The boss leans or lunges left toward the player’s side. The player stays on the floor, still at HP: 5.Watch the grounded response rather than assuming every boss movement requires a jump.
0:30The player is airborne near the clock face while a pink parryable object crosses the upper middle of the screen. HP remains 5.Compare the player’s jump position with the object’s path. This moment alone does not establish a successful parry.
0:45KNOCKOUT! appears. The weapon label reads SHOWSTOPPER!, and the HUD still shows HP: 5.Confirm the full-HP finish. The label alone does not explain the weapon’s damage or activation requirements.
0:50The results card records 5 HP, no hits, on Simple.Use the results screen—not just the video title—to verify the challenge.

How to practice toward a no-damage clear

The following are practice suggestions drawn from the player footage, not an official attack script.

  1. Start on the demonstrated difficulty. The results card says SKILL LEVEL SIMPLE. Use that setting if your goal is to reproduce the challenge shown here; this clip does not establish a Regular or Expert route.

  2. Study spacing before copying movement. At roughly 0:06, the player and boss occupy opposite sides of the arena. Use that moment as a reference for observing approaching threats, not as proof that the left side is always safe.

  3. Review the grounded response around 0:25. The player stays on the floor during the boss’s leftward lean or lunge. Replay the surrounding footage to study the timing. A single observation is not enough to prescribe an exact dodge input.

  4. Treat pink-object interactions as a separate practice goal. Inkhead’s official description says to “parry anything pink,” and the run’s results record PARRY 1/3. Learn the visible object paths, but do not assume every pink object must be pursued to finish without taking a hit.

  5. Check the results after a clear. For a run matching this clip, look for “HP BONUS 5 (NO HITS!)”. A full-health screenshot during combat is weaker evidence than the game’s end-of-fight summary.

The supplied evidence does not establish exact movement inputs, attack intervals, or a guaranteed safe sequence. Use the video as a movement reference rather than a frame-perfect walkthrough.

Why does a no-hit run receive a C+?

No damage and a high grade are different goals in this clip. The results card shows:

  • TIME: 0:40
  • HP BONUS: 5 (NO HITS!)
  • PARRY: 1/3
  • SUPER METER: 0/3
  • SKILL LEVEL: SIMPLE
  • GRADE: C+

It also says “NEXT: 1 MORE PARRY FOR A B-.” That is a specific improvement suggested by this run’s results, not a complete explanation of Inkhead’s grading formula.

If your immediate goal is a no-hit clear, this video demonstrates one. If you also want a better grade, the results identify another parry as the next improvement for this particular performance.

Does this work on Regular or Expert?

The footage does not prove that the same movement works on either difficulty. Its results screen explicitly identifies Simple and displays: “Win on REGULAR to unlock EXPERT, the road to 200%!”

The supported takeaway is narrow but useful: Lmnaf01’s clock boss run finishes with all five HP and no hits recorded on Simple. Watch the timestamped movement, practice on the same setting, and verify your own attempt with the results card.